Then we will go through the process of preparing our scene for final renders, we learn how to setup our cameras and how to setup depth of field and other passes, we talk about render setting and what you are required to do before going for the final render. The lighting is one of the most challenging parts of this tutorial, when you deal with refractive and reflective surfaces, you should pay special attention to your lighting, I show you how to create your own simple and highly effective lighting rigs and how to create awesome reflections using those lights, so that’s why we will be able to achieve breath-taking renders without having to use global illumination. We start off by importing our logo from illustrator to Cinema 4d, in Cinema 4d we create our 3d logo and Export it to Realflow so we can start our fluid simulation inside RealFlow, after the simulation is done we start the meshing process in which we generate meshes from our particles, then we import the whole fluid simulation back into Cinema 4d and start preparing our scene for final render. This is another one of our project-based tutorial series in which we take one motion graphic design and show you how to create that motion graphic from scratch. In this series of tutorials in more than 3 Hours, we go through the process of creating advanced 3d motion graphics in Realflow and cinema 4d.
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